Wednesday, July 14, 2010

2.5 weeks remaining. This semester has blazed by. A couple weeks ago we had our engine proof deliverable. Things went well. We were able to demonstrate a player moving around in the world, shooting things. Tools doing their configuration thing. Physx did its time step thing. All manipulated from lua.

On our way to our first deliverable prototype we have made some pretty exciting changes to our engine.

* Levels are entirely scripted in lua (read: programatically generated levels).

* The shader system was completely rewritten to better handle user defined vertex and pixel shaders.

* A game event system in under 20 lines of lua. I am now a huge fan of the '...'

* Sound manager. We can use FMOD designer to create sound events and drop them directly into objects.

* Character controller. Our character no longer skips as it traverses the seams of the cube world. I had to write a simple physics sim and some smoke and mirrors to make the PhysX character controller move more appropriately.


And now for an awesome bug: http://www.youtube.com/watch?v=ruxuO-G5AhY

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